So, all-in-all, some decent weapons (Shadow Blade, Top Spin, Magnet Missile), good RM stages and good music manage to redeem Mega Man 3, but the rushed job of the rest of the game drops the score considerably. Wily himself is a joke, dying in one Top Spin shot. The only things to be careful for in the last 6 stages are the terrible checkpoint in Stage 2 and the boss rematch. At least some stages from the previous game had a little challenge, and bosses that were a bit of a threat. What can I say? Even more rubbish than MM2’s stages. Considering how unfair some of them are, that’s seems good, but it just makes the whole ordeal seem like a huge time-waster. And at the end of all this nonsense, we don’t fight them again. It’s just Shadow, Needle, Gemini and Spark stages with a few differences, and not that much difficulty besides the bosses themselves. Another issue with these levels is that I find them rather lazily made and boring. Gigantic hitboxes (though this is the case for all the DRs), attacks that are way too challenging to avoid, and fights that generally leave a bad taste in your mouth. Does anyone need the MM2 Robot Masters in MM3? As good as they (overall) are, it’s just a rubbish excuse to make the game longer and make up for the Wily Stages (I’ll get to those in a moment).ĭoc Wood and Doc Quick are the two contenders for the absolute most difficult (and worst) bosses in all of the classic Mega Man series. The Doc Robots are a bad idea, and a bad idea that doesn’t work. However, this fun experience is almost ruined by two factors: the awful button inputs (no slide or shot when I want either mechanic to work) and the stages after the Robot Masters. The Robot Masters themselves are a little more challenging overall this time around (Needle Man and Shadow Man being the obvious hard bosses here), but it’s still fun to fight them, and the weapons do end up being useful in the stages. Mega Man 3 certainly improves things on several levels you can move faster through the stages (thanks to the slide), the music is pretty goddamn good and the first 8 stages are pretty well designed. There is no such thing with these Doc Robots. Mega Man 3 was made ‘Nintendo Hard’ on purpose, but what the developers forgot was what made Mega Man great in the first place: Learning AI patterns and becoming better as you play. Still, I can’t but recommend this title as it is still a respectable piece of work. The menu system is awful and combine all of the previously mentioned problems with the designs of the Doc Robots, it really does get infuriating at times. The game does suffer from enormous lag and controller inputs that are not optimized. The game is great fun for the first 12 stages at least. Decent Robot Masters accompanied with their colorful and fun stages really makes you come back to it several times. The game is beautiful and it tries new things with its weaponry, although they are admittedly lacking. Mega Man 3 isn’t without its problems, but none of its issues are so bad that it would make the whole experience stale.
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