![]() ![]() The story doesn?t really get interesting until more than halfway through (though at that point I did quite enjoy it, but I?m also one of the few that finished the first game and can relate to all these characters) when you start to make headway in the campaign and start to unearth information about Gandohar. Everyone seems to need the help of a hero and before you can get what you want, you?ll need to prove yourself and do some errands for them before they?ll tell you what you want to know. Yes you are working to find a way to save your sister (again) and defeat Gandohar (again), but aside from that you won?t feel like you?re making much progress until much later on. TWO WORLDS II COMBAT FINISHER FREEWhile this is the main plot, there was no real sense of purpose or urgency once you are left free on your own. Essentially Gandohar still needs to be destroyed and Antaloor needs saving once again. ![]() To find a way to defeat Gandohar he?ll need to shed light on his past to find a weakness that can be sued against him. (As a side note, Two Worlds II also continues off the first games ?bad? ending for some reason).įive years have passed and you are a prisoner in Gandohars castle you?re sister Kyra is still under his control and he?s attempting to gain the power of Aziraal by breaking her will. Didn?t finish the first game? Well sadly, you won?t really have any idea what?s going on other than you?re in a prison being sprung out by some orcs, the same kind that were your enemies a few short years earlier. Two Worlds II continues off shortly after the first game. Just like the first Two Worlds, part 2 has some great ideas and mechanics that may keep you interested in it long enough even if the story itself doesn?t. I mean, it couldn?t get any worse right? Delay after delay and now Two Worlds II is finally here much to my nervous anticipation.Ī sequel has nothing but potential as long as it has some great mechanics under the hood. My first gut reaction was nervousness, as I had already committed myself to playing through the second game since I did it with the first. Here we are a few years later with the sequel to a game that didn?t do very well for many reasons and that few people played. ![]() There were some great mechanics that I really enjoyed (item stacking) and some of the characters were instantly memorable (Sordahon!). Somehow, I plodded my way through and I actually finished the first game as I saw it as a challenge. You know when things are so bad they are good? It wasn?t even ?good?, it was that bad. The first game was a last minute rushed port that had poor graphics, a cumbersome interface and some of the worst voice acting and dialogue I?ve heard in a long time. So much so that even Southpeak Games themselves has made fun of it in the follow-up sequel. ![]()
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